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Ratings by the Kweb Crew:
PKBarb 5
Karl 5
AmyJ 5
Johryn 5
Toadie 4
Quote of the Week:
Pilot: “I don’t get out much so I read.” 
Creative Staff:

Writer: David Kemper

Director: Andrew Prowse

 

Revenging Angel

There was a lot of serious business going on along with the fun this week, and it was a fantastic mix. One of Farscape’s strengths is its ability to blend deadly serious situations with hilarity, and Revenging Angel was one of its best.   

The cartoon sequences were outstanding, from the “Farmer in the Dell” type of music to the expressions on the characters’ faces. They very cleverly altered a few of the old cartoon staples -  “ACME” into “OZME” for example – to fit Farscape. We even came across our old friend froonium again, this time as proto-nuclear froonium. 

John lived most of the episode inside his brain, looking for a reason to live. Since D'Argo is the one who knocked him on his head in the first place, he becomes the Wile E. Coyote to John’s Roadrunner. Most of his hilarious imaginary scenes revolved around D'Argo trying lure him into a  nonexistent wormhole in order to blow him up, shoot him down, knock him out, or beat the dren out of him. To me, the funniest sequence wasn’t one of the animated ones. It was the one where D'Argo was trying to sneak up on John and got tangled up in a series of obstacles. Anthony Simcoe couldn’t have been funnier if he had been a cartoon! 

Over the past several weeks, John had become D'Argo’s scapegoat for all his recent misfortunes, and to John, D'Argo had become the block between him and his wormhole ticket home. In trying to find a way to deal with Wile E. Ka D'Argo, John gets advice from everyone on the ship, and each one’s advice is perfectly reflective of his or her personality. Of course, none of their ideas work very well, but that’s part of the fun. 

Even Aeryn gets into the act as John imagines her to be everyone from Marilyn Monroe to Madonna. In fact, his love for Aeryn is the reason he decides to live. It won’t be smooth sailing when the two crews finally join up again, but at least John knows what’s important to him.

D'Argo has a new toy to keep him occupied, and it’s a beaut. The thing has so many bells and whistles that he’ll never get tired of playing with it. Didn’t he look like a kid on Christmas morning while the ship was reciting its abilities? 

In the closing scene between John and D'Argo, they finally worked out their problems. At least they seemed to. D'Argo was ashamed of himself for attacking John, and John didn’t even know why they were fighting in the first place. It was probably a build-up of frustration with all the horrors that have been happening to each of them lately. It was great to see their friendship survive yet another catastrophe. 

< Infinite Possibilities II | The Choice >

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