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The Farscape Role Playing Game: Page 1
Review
by: IASA Pilot 13
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For those of you out there looking to journey the “Uncharted
Territories” on your own, to add your own twist and turns to a universe filled with Leviathans,
Tavloids…err…Tavleks and Baniks (Oh My!), Alderac Entertainment Group (AEG) may have the ticket you
need to escape the confines of Earth, or your living room at least. On September 4th, 2002,
AEG is scheduled to release The Farscape Role Playing Game,
a 320-page hardcover book that unites the popular d20 system of gaming with the Sci-Fi channel’s
groundbreaking series. Now for those of you out there in TV Land who don’t know what the frell a role
playing game (RPG) is, I will do my best to impart the knowledge I’ve been gathering since the end of
the Carter Administration.
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An RPG is like charades with paperwork, and typically enough
dice to keep an attention deficit turtle amused for hours (or at least that’s how it works at my
house). A group of players, usually friends, gathers together to assume the various characters they have
(or will create) to help tell a story. These characters often conform to various rules, like the ones
found conveniently in the Farscape RPG, allowing the
player character(s) to employ various attributes and abilities during a campaign. A campaign is a story
arc, or series of story arcs, that the characters actively participate in and influence. Players can
advance in knowledge, abilities, and possessions (A Hynerian favorite!). Essentially, anything a player
can do in real life, (including die) they can accomplish within the context of the game…. all without
the fear of prison time and/or messy legal fees. This
assumes that your campaign setting doesn’t include a David E. Kelley world.
The narrative is monitored/controlled by a Referee (Also referred to as Narrator, Game
Master, or in my case, Head Inmate of the Asylum). They are essentially writer, director, and sleazy
Hollywood producer all rolled up into one. They create and control the environments, inhabitants, and
challenges the player characters must face within the campaign setting, elaborating upon all the wonders
and chaos that can found in this homebrewed escapade. Besides subbing for the eyes, ears and other
senses of the players, the Referee also settles ruling disputes not clarified within the context of the
rules… which means you can add Rusty the Bailiff and Judge Wapner to the Narrator’s brimming job
description.
Simply put, an RPG is basically one huge episode of
“Who’s Line Is It Anyway?” only with better
special effects and more #2 pencils.
As a regular reader of Karlsweb, I felt I
should give something back for all the great stories, insightful interviews, and timely spoilers that
eased my cravings until the next new fix of Farscape. After a few timely emails with PK Barb, I finally
get to share my good fortune with the Karlsweb faithful. I
was lucky enough to acquire an advanced copy from the AEG booth at GenCon in Milwaukee, Wisconsin. For
those of you not in the know, GenCon is a yearly convention dedicated to almost every type of gaming
imaginable. There, Alderac Publishing had about 100 copies, fresh from the printers. As I was unable to
attend, my friend Albert graciously purchased a copy for me, and mailed it to Minneapolis the very next
day. For the last two weeks, my friends and I have poured through the rules book with the enthusiasm of
Rygel at an all-you-can-eat dinner buffet, game testing the character framework and combat mechanics for
our future adventures in the Uncharted Territories. So now for the moment y’all have waited for….
Pilot 13’s review of the Farscape RPG, complete with interior art and graphs. Ol’ Ross Perot would
be proud!
Remember Kids, this review uses The Spaghetti Western Scale:
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Chapters One and Two: “Previously On Farscape….”
Normally,
I would say these sections are as useful as a fork to stir coffee, but are quite helpful for the casual
fan. The first chapter gives the reader a basic plot synopsis for every episode within the first two
seasons of Farscape. Fairly well written, each episode
review is about one page in length. As the players’ progresses into chapter two, information and
further insight are available on the core characters of Farscape.
The authors spend an average of two pages per character dossier, delving further into the motives and
methods of each Farscape personality up through the end of season two. As I said earlier, for most fans
these sections will be redundant. If you are new to series, watch infrequently, or don’t have the
season companions, these chapters are a well-rounded introduction into the unique madness that is Farscape.
Chapter Three: “ I’ll trade a critter for a God-like alien any
day….”
The third chapter of the book contains a wealth of information on the majority of races
featured in Farscape. Descriptions, Homeworlds, Natures/Behaviors, and the Societies of the various
races are all covered in relative depth here, averaging almost 2 pages per racial profile. (A unique
case where racial profiling is a welcomed thing.) Included in this section are summaries on Baniks,
Delvians, Hynerians, Illiancs, Luxans, Nebari, Scarrans, Sebaceans, Sheyangs, Tavleks, Vorcarians, and
Zenetians. (One moment please while I add all these critters to the spellchecker.) This is where the
license of Farscape begins to really pay off, because both
gamers and non-gamers alike are rewarded for their purchase. The publishing of this game book was held
up for almost a year, allowing the Jim Henson Company to go over and edit it with a fine toothcomb. This
makes it relatively safe to assume that the game’s characteristics and statistics are accurate
interpretations of what the writers/producers imagined and desired. From a fan standpoint, its almost
like having pages from the series’ bible.
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Chapter Four: “God I love Science Fiction….”
 This is by far my favorite chapter in the book, as it contains a wealth of information
for both gamer and fan alike. Have you ever wondered how Dam-Ba-Da was stripped of every valuable
resource? Just how many planets make up the Nebari System, and which one should you ask the rental car
agent for extra earthquake insurance? I examined this section at great length…. So much so, I think I
read the print off the pages. Relatively well written with corresponding pictures of the planets in
question, this section of the game is ripe with particulars and possibilities. For the gamer, it
provides a wealth of information on almost every planet visited during the first two seasons. This data
could be used as the foundation to spawn countless adventures and supplement any campaign through the
Uncharted Territories. For the fan that just has to know everything about Farscape, this section should fill in all the blank spots an
episode’s environment/planet may have left you with. Further, each planet listing begins with a brief
synopsis, detailing a variety of unique statistics…. (Purpose, Average Temperature, Gravity Levels,
Communications Technology, Weapons, Society Highlights, and Available Transportation) In closing, I feel
Chapter four benefits the most from the Henson approval delay, ultimately increasing the game’s
precision and enjoyment.
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